![]() ![]() Updated visual tonemapper presets to follow Unreal Engine version changes.Updated global lighting and exposure on all tracks to follow Unreal Engine version changes.Fixed a limitation with Triple Screen rendering that did not allow Temporal Upsampling to be used in combination with it.Added the new rendering mode settings to save with Video Settings presets.NOTE: due to the large number of changes in rendering, it is STRONGLY suggested that custom engine.ini or third-party shader modifications be removed for this update! NOTE: it is STRONGLY suggested to remove other open-source or third-party implementations of any of the features above (such as via OpenVR etc.)! NOTE: FSR is incompatible with the Projection Correction view setting feature. NOTE: only functional with Temporal anti-aliasing mode selected. Optional over the existing TAAgen4 and KTAA implementations. Offers improved aliasing and clarity at a moderate performance cost. Added Temporal Antialising Gen5 option support.NOTE: DLSS implementation includes a custom DLSS dll version by Nvidia, manually updating to generic version releases might result in regression of image quality. NOTE: please read the ingame help texts in the Video Options to learn more about the functionality of each method’s respective sampling, antialiasing and sharpening solutions. NOTE: DLSS is a temporal sampling method with a proprietary antialiasing solution, while FSR is a spatial upscaling method that can be used in combination with other Temporal AA solutions. NOTE: both DLSS and FSR are selectable and functional in Triple Screen and VR rendering modes. Added AMD FidelityFX Super Resolution (FSR) support for all GPUs.Please check manufacturer GPU driver requirements. Added Nvidia Deep Learning Super Sampling (DLSS) 2.0 support for compatible GPUs (RTX 20XX series or newer). ![]()
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